DC Universe Online

Leading 13-16 artists/worldbuilders recreating the DC Comics Universe. Coordinating with design, tech, concept and outsource teams. Creating gargantuan online worlds for the PC and PS3, consistently on schedule. In 2 years, we completed 2 open world cities, 2 interior player cities, 5+ large scale exterior levels and 50+ interior levels in the Unreal engine...


(Lighthouse model by Eduardo Franz)

(Lighting, composition by Mark Ahlin)

(Hall of Doom work by Ray Arriaga and Bryand Lassiter)

(Interior work by Jason Bretz and Mark Ahlin)

Metropolis - DC Universe Online

Work as senior artist and Metropolis lead (modeling, materials, worldbuilding, polish):